The game presumed to be an integration of previous Maxis titles presented in 3D, possibly including elements of SimEarth, SimLife, and SimCity. From the trailer, the premise of the game seemed to be a manned mission to the planet Mars, followed by a terraforming and colonization scenario, typical of the Maxis world-building game style. A trailer for the game was included on the SimCity 3000 CD. SimMars was a strategy game in development at Maxis around the same time as the release of the wildly popular Maxis game, The Sims. Thanks to Celine for the contribution! (Scans from Console Plus #79, Mega Console #44, Consolemania #77)įor comparison, a video from the PC version:įlight simulator Maxis sim city Read more Since then, Nintendo has again delayed the debut of the 64DD to later this year and Maxis, apparently losing faith in the viability of the title on the DD, has abandoned the project completely. Onlookers were not impressed with its foggy, first-generation graphics and the game’s US release was soon cancelled in favor of a Japan-only release for the disk drive system. Sim Copter 64 was even previewed at a very early stage at the Tokyo Game Show. As we can read on IGN, SimCopter 64 was officially canned in 1999: It’s unclear if this version for the 64DD was going to have some substantial differences from the PC one, as happened with SimCity 64. SimCopter 64 is a cancelled Nintendo 64DD remake of the original SimCopter developed by Maxis and published by Electronic Arts for PC in 1996. Images: Electronic Arts sim city Read more (Daves Place, Moms Place, Museum and Noodle Shop).Ī trailer of this version in action can be seen here: In the game files on the PS2 disk, there is unknown strings that refer to a deleted location known as “ Main Street“.Īnother thing is that in this picture of a cut subway (which also may be a beta of central station), we can see the beta version of the travel system, where you could travel. In this photo, You can see a cut location: (While Jayde was shown in the final game only as a pre made player preset, she was supposed to of had a much larger role in game).Īdditionally, its been said on many forums and sites that these unknown locations may of been in the cancelled enhanced PC port, which reportedly was to release in 2005, but was cancelled. Also some characters introduced in the trailer were never introduced in the final game. It shows more open ended locations, such as a large downtown area. The video showing real beta gameplay was much different than the final game released. Instead only 2 games in the planned series released: The normal version and a portable version (Which both differed by around 90%) It was originally planned as a mini series (That was to contain around 3 games according to an EA employee on mod the sims forums), but that never happened. The Urbz, is a spinoff of The Sims Series. In 2004, the urbz was announced for all 3 major platforms (PS2,Xbox,Gamecube) and Gameboy/DS. Thanks to the Simcity Wiki for the information. More photos of the scrapped build can be seen below: The full 3D aspect returned in the 2007 game, Simcity Societies. However, they were restored in Simcity 4. The game that was scrapped would of featured a sim mode and drive mode, which were not present in the final build. This version of the game did better at the 1998 E3 and was well-received upon release. Instead of focusing on 3D, they expanded the core gameplay. The 3D graphics were scrapped in favor of sprite-based graphics. He decided that 3D graphics weren’t viable and brought Lucy Bradshaw to lead the project. Luc Barthelet was assigned as general producer to Maxis. The game was displayed at the 1997 E3 the experience is still considered an embarrassment and the game was expected to fail at the time. After a year of development, the game was graphically on par with SimCopterand Streets of SimCity. Although employees thought the idea was impractical, the management pushed the idea. Originally, Maxis planned to make SimCity 3000 a full 3D game. The official reason for the delay and redevelopment was: The video below is the exact trailer shown at E3 1997: The full 3D aspect Maxis wanted for the simcity series finally returned 10 years later in the 2007 game, Simcity Societies. In under a course of 1 year, Maxis redeveloped the game from scratch, which turned out to be the game we got today. Maxis later announced that the spring 1998 release would be pushed to Spring 1999. The trailer was not well received due to fan concerns that the game would be too powerful for then current gen hardware. The trailer was rendered full in game using the game engine. In 1997 Maxis announced Simcity 3000 and had a full trailer.
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